Part 2 of our “Best Indie Games of the Year” feature has some more games you (probably) need in your life.
Gremlins, Inc. (Charlie Oscar)
Thomas: “If you’re into board games, you need Gremlins, Inc. in your life. Right now. Do not pass Go, just get this excellent, edge-of-your-seat entertainment for the discerning gentlegremlin of taste. Stuff like this only works as a videogame due to the ridiculous amounts of micromanagement going on under the hood, and even then you’ll probably spend the first hour or so scratching your head at whatever is happening. But when it all falls into place, Gremlins, Inc. is simply brilliant. The game is still in Early Access, but I’m always looking forward to Charlie Oscar’s weekly updates, all of which manage to add valuable stuff every single time.”
Shadowrun: Hong Kong (Harebrained Schemes)
Wollmilchkuh: “Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun RPG yet with an all new crew, expanded magic and cyberware, a completely revamped Matrix, an upgraded release of the Shadowrun Editor, and much more!” I loved both Shadowrun and Shadowrun: Dragonfall and the third one didn’t disappoint me either. For me the Kickstarter was a no brainer, seeing that the game was already fully self-funded and everything that came through it would just add new stuff to the game or refine existing things.
The Age of Decadence (Iron Tower Studio)
falseshepard: “If there was one indie hit I did not see coming this year, it would be The Age of Decadence. Ten years in the making, it’s a rather ugly oldschool RPG that’s as hard and unforgiving as it is satisfying. The battles are incredibly difficult to the point of being unfair. But I never bothered with fighting, since there are ways to play the game without ever needing to draw a sword. Naturally, chosing your path locks you out of certain events and even whole locations. A merchant won’t ever visit the garrison in the mountains, while the royal agent may never see the holy monastery of the gods. But replaying is part of the fun, since the playthroughs aren’t that long. Also, the setting is superb and more innovative than anything else I have seen this year. I mean, post-apocalyptic Rome filled with rusted 21st century technology? That’s just cool.”
Gravity Ghost (Ivy Games)
womfr: “Become a ghost, float in space, revolve around weird planets, grab all sorts of strange stuffs. Hard to describe in words the mesmerizing and poetic atmosphere of Gravity Ghost, but being lost in space has never felt so good.”
Uncanny Valley (Cowardly Creations)
Polygonien: “Tom is in trouble and the job as a security guard at a remote facility somewhere in the snowy woods seems to be the perfect escape plan. At first it looks like a boring but easy job, but the more he explores the abandoned facility, the creepier it gets. Some nights after his arrival he starts discovering the truth behind the facility and what the scientists were really working on. But to find out what’s real and what is just his imagination you have to play through Uncanny Valley multiple times and do things differently. This way you uncover different endings and some really surprising twists. The game’s low-res graphics, its rather slow pacing, and the fact that you have to play it over and over again to really understand it won’t be enjoyed by everyone but others will definitely love it.”
2015 was a great year for gaming with both fantastic AAA and awesome indie games. The next year will probably be just as good… or even better! In any case, we wish you an awesome 2016, and go buy those indie games.