“Death Ray Manta (or drm:The Videogame, no… not that sort of drm!) is a videogame. Or rather, it’s the distillation of everything we love and adore about videogames. Stripping out the cruft, stripping out the things that waste our time and leaving you with nothing but game. It’s an attempt at finding the 2 1/2 minute pop song in videogame form only lasting more than 2 1/2 minutes. Although it’s perfectly possible to let your game last only 2 1/2 minutes by dying at the 2 1/2 minute mark, I suppose.
Death Ray Manta is an arena shooter that knows its history. From Robotron to Llamatron to Geometry Wars and on, Death Ray Manta keeps one eye on what works, what’s worked and tries to explore it all. Quickly. In a condensed few moments of pleasure.
Death Ray Manta is a videogame about flashing lights in your face. Very, very, pretty lights. It’s an arcade game that filters what Eugene Jarvis could have done given access to modern technology. Which means enormous cataclysmic explosions of rainbow colour. Often.
Death Ray Manta doesn’t waste your time. Designed to be quickly dip into/dip out-able, a game ofdrm won’t take up too much of your time at all. And why should it? We’ve all got lives to lead, let’s make this quick, but let’s make it the good kind of quick. The kind of quick where you don’t even realise you’ve just lost those minutes of your existence because it was fun. And maybe that fun will lead to a few more minutes being lost and well, wasn’t I just making a cup of tea?
Death Ray Manta is a game about taking one look at the screen then destroying everything on it. Then doing it again. And again. Because blowing stuff up is tremendous fun. We’ve worked very hard to ensure that blowing stuff up is fun. Which is lucky considering the game is about blowing stuff up. Did we mention it’s about blowing stuff up?
drm is a game about blowing up stuff. All of it.
So yes, drm is a videogame about blowing things up and flashing lights in your face in the most wonderful manner.
drm is videogames.”
Review: True PC Gaming